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 Making a mark at Discovery Server FL

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Geromix
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Titan
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptySun Jan 04, 2009 4:31 am

Yeah Existence is right about the whole faction ID thing, we cant have actual faction ID's in our ranks so we would need indie ones such as Trader, Freelancer ID and pirate ID. They are easy to get once you have the rep so that should be ok. IFF is another question, we need an IFF to go with the ID for each member so what IFF should AoF use? IFF is just the tag that goes along with your name in game.

Example: My trader without IFF is, Titania.Express
With IFF it is, Universal Titania.Express or maybe it is just Uni Titania.Express.

So question is what IFF does AoF use cause as far as i know it is hard to get rid of it but easier to change it. I shall ask questions to admin reverend del as he handles all the faction requests etc with another admin named Xoria.
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Geromix
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptySun Jan 04, 2009 4:43 am

@Existence and Titan-

In one of the links i gave above it listed all the RP Factions of Disco and the unused factions,in that there was one faction below the Mercenary one-
Freelancer

If a there is a faction like 'Freelancer' and they need a faction to represent it then AoF ca certainly represent it.

Pls ask this question because it makes sense if AoF represents all the Freelancers of Disco.AoF-Alliance of Freelancers.Razz

One thing is clear-We can represent a shipping company,or a trading corporation because that doesn't make sense.

What we need is an identity that is pan-Sirius that is our area of influence should be throughout Sirius.
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Titan
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptySun Jan 04, 2009 4:49 am

Ok i will see what i can find today, going to keep a sharp eye out for Admin Reverand Del as he seems to know all about making factions etc.

Will maybe be talking to him on forums as ii think i maybe started flame war about Gta4..... they started slagging it so i logged on made my first post a Gta4 rant about how good it is lol!:
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BeNice
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptySun Jan 04, 2009 5:57 am

Sorry guys maybe it sounds negative to you

but i cant understand the plan , why AoF go to another Fl Server .
Mostly it will be like this that no one is playing on VOID anymore

i relly got a lot expierience of splitting off a clan and play of different server
after a while you wont find ANY player of any server

I dont have time to split my attantion to 2 servers and i am really sad to say:

if the presents of AoF on VOID going down bec ot this new Server , i will take the consequuences and leave AoF after a long time playing

Also a server with such strict rules in Roleplay its only a sign for a strict system , ruled from a few ppl on the server who can do what they want

sorry to say this but i have played on many servers like this and thats not my way
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DarkGhost
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptySun Jan 04, 2009 6:06 am

My personal opinion is that in RP a characters is a player in itself. once changed it is a new person as it would be so im not 100% sure i see the problem with being a trade/shipping faction found in all of Sirius or something similar. The freelancer IDs sound ok is u ask me.

@ Benice, U can play where u want. We are an organisation rather than a clan and ever branch on diffrent games is NOT THE SAME BRANCH! If ur on Void branch we arnt asking u to move or do anything. We are spreading the interests of AoF not AoF: Void Branch.

To survive as an organisation we use methods of spreading building up and spreading to another whilst leaving players behind to build on what we have, normally the only players that u find transfering branch are afew of the command team but they normally work on both.

so in english u dont have to go if u dont want to. AoF : Void branch & AoF: Discovery Branch are most definately not going to be the same. Members are welcome to join other branchs as u may have noticed Ogame is setting up on 2 worlds. Tribal wars has moved to another and AoF is getting its name spread on Disco soon enough. Not every member of AoF is in every branch and ur not forced to be.

Thanks,
Ghosty
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Titan
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptySun Jan 04, 2009 6:28 am

yeah what he said ^^

Am only worried about if the admins like the idea of AoF on Discovery or not, so hopefully i can explain it to them and see what feedback they have. Though am sure we will has to make some changes to AoF to play on discovery.
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Geromix
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptySun Jan 04, 2009 9:32 pm

@BeNice-

Relax.I think u misunderstood.

AoF Void Branch would continue to be where it is-in Void.
Albert and u all can continue to play in Void . Smile

Some members who had left Void a long time ago=Titan,Existence and maybe Kevlar want to try out a new server and establish AoF there.

No harm in that because it wont affect Void branch. Smile

This is just expansion of AoF and it is not happening in the expense of Void Branch.

Void Branch is the most special branch because it is where AoF was started and one thing i can say for certain-AoF's true home would be Void and we will always play there!

People whom we recruit in Disco might even play in Void.Smile

So stay where u are-That is in AoF Void branch.We need u there.Very Happy

@Titan=

U can prioritize these 3 factions=

>Freelancer
>Zoners
>Trading/shipping company that MUST be pan-Sirius.

Out of these three we must choose one which will be the best for us.

A faction that can at least have the [T] and [A] Wing if not the [X] Wing.
To start with we can have [T] and [A] and if there is scope for a 'criminal front' in the faction we choose,the we can have the [X] as well.
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Titan
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 2:04 am

@ BeNice, yes please understand that if this was going to affect our Void branch for the worse then i certainly wouldnt do it. I have played Fl online for a bit over two years and i have only been on two servers regulary and that was FIRST the Void and then Discovery. Void is till the place i started and i want to protect it as i have rich history there. Good old VLF times etc Very Happy

@Gero dude (Geromix Razz )

I believe it may be harder to find a faction to fit [X] wing but i will do my best and also am SURE Existence will do his best as he all about the pirate. To have [X] wing we would also need like a good RP story for it, but then again i think we can go with the good old AoF idea.

An organisation of freelancers who hire all sorts of people from pirates to legal traders.


Turns out school starts again in two days time.... i was at the school about 30 mins ago wandering where everyone was lol!:
So that gives me some free time to do this
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Titan
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 2:32 am

Ok after a bit of research i have found these ID descriptions. It tells you what the holder of these ID's can and can not do. To represent a faction properly you need the ID and IFF of that faction.

Freelancer gives us these rights

Freelancer ID

Pilot carrying this ID is a lawful Freelancer who works for him/herself, unwilling to join any of the Sirius factions. Freelancer ID grants its owner right to participate in lawful missions and military operations, fulfil lawful and unlawful bounty contracts, escort traders, hunt pirates and terrorists. Freelancer ID owner is not allowed to pirate and openly join unlawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats


Note it doesnt say we can trade with FL ID but it doesnt say we cant so i find out if we can. btw if the ID says you can't trade it doesnt mean you can not trade at all, it just means you can't do serious trading like a shipping company would etc.

Zoner gives us these rights

Zoner ID

Pilot carrying this ID has joined the Zoners. Zoner ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side. Zoner ID owner cannot participate in any unlawful actions.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships


Lets us trade [T], lets us escort traders, hunt pirates, fulfil bounties and take part in LAWFUL military operations [A]. But there is nothing for [X] sadly....

The house traders such as Universal etc can trade in their house and to the other houses but they cant trade in distant places like the Omicrons etc as the company they work for generally wouldnt allow that in a RP sense.

The Gas Miner's Guild and Independent Miner's Guild both count as borderworld trading factions which let us trade in places like the Omicrons etc if we go for them. Here is the rights of a IMG ID holder.

Independent Miners Guild ID

Pilot carrying this ID has joined the Independent Miners Guild (IMG). IMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. IMG ID owner cannot participate in any unlawful actions or military operations.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships


If the Zoners could do unlawful activity then i would go for them, someone such as IMG would be ok except they can't do illegal stuff and for the RP. I cant imagine IMG having a branch called Alliance of freelancers who hire Freelancers for trade, escorts etc and pirates....

If Freelance ID holders can trade then it would be a debate between them and Zoners, please not that Zoners can buy Cruisers and battleships. Freelancers can only buy up to Gunboat class.

Hope this helps and here is site i got ID's from.

http://discoveryfl.com/wiki/index.php?title=ID#Available_IDs

*EDIT*

Admin Laowai told me that if Freelancer ID says Transports are allowed then yes they can trade.
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Geromix
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 4:07 am

Well it seems that in all cases,be it FL ID or any other ID there is a clear separation between lawful and unlawful activities.

So it almost seems we got to dump [X] Wing .....

But that just gives me another idea-
[H] Wing=

A Wing for dedicated hunters .

This is what u gave in the FL ID Description-
"fulfil lawful and unlawful bounty contracts"

So that means a wing where we can sneak in some unlawful stuff because it is said that a freelancer can fulfill 'unlawful bounty contracts'.

We may not have pirates but we can have a wing of some good pvpers who work for anybody(even criminals) provided they give the money.

That Wing may interest Existenz instead of [X] Wing.

We can have the usual [A] and [T] Wing for traders and fighters who protect traders/escorts.

Our organisational set up could be loose.

OR We can simply go ahead with [A] and [T] Wing.
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Titan
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 4:23 am

Yeah we could have Hunters except, it seems they have become quite unpopular throughout Sirius and the Liberty Navy even have some stupid law which means that Mercs etc have to register (on forums) to be allowed to work in Liberty. Also Corsairs and Outcasts hate them and you can collect a bounty of 1 mil for killing any BH fighter and proving it to them.

We could also have it so just the [A] wing and [T] exist but the [A] wing would be able to collect unlawful bounties as they would have Freelancer ID yes?

need to go offline for 20 mins or so, will be back soon.
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Geromix
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 4:41 am

Well u know the server well so u would decide on this.

If the [A] Wing can do it then that would be good,it will make things simpler.
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 5:05 am

So if we decide on the Freelancer faction then we would be able to use the [T] and [A] wing as they can trade, do escorts, collect legal and illegal bounty etc. [X] wing wouldnt fit am quite sure but i will discuss this with Existence and see what he thinks.

If we pick the Freelancer faction then we need the FL ID and IFF...
Thing is i have no idea how to increase rep with the freelancer faction so i cant get the IFF for it....
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 7:25 am

Yeah i consider Void as home as well...just like titan,i got memories too, Zarz of Nemesis. An alien clan where i made new frens and enemies Smile

Anyway,by reading those IDs stuff,it somewat get me all excited lol. You know i did prefer for ZONER ID. We can be more of lawful side and hey,they got lot more ships to fly...imagine battleship escorting our T wing....
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 7:31 am

Well in my view what ID we use is still open for discussion so discuss or die!

To reply to what Kevlar said about Battleships escorting our [T] wing.... you got 400 mil to spare?? Smile
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 7:41 am

well i got $4 atm lol...if we all trade then yes. anyway how long does it take to make 400mill there?

also im just being wat i called...visionary when i said that. lol
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 8:39 am

Just build in [A] & [T] for now. once we get started cosnider other wings.
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 9:02 am

I agreed on that
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 9:37 am

Well actually if we had like 2 fully equiped dedicated traders then 400 mil isnt too hard...

Yeah i agree about just having [A] and [T] wing, [X] sounds like it would be very difficult to fit in.
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyMon Jan 05, 2009 2:06 pm

U can sign me up for me helping out abit wth this branch. dont wanna be full time leader but ill help out as ive got I.S.B to work with aswell.
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyTue Jan 06, 2009 4:36 am

Well now then-[A] and [T] Wing have been decided,we should quickly do the following=

>Choose the right faction
>Start researching on the RP Faction we choose to build our proposal
>Get 400mil credits

Oh yeah since there won't be any [X] Wing then give some teeth to [A] Wing,make it more aggressive.
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyWed Jan 07, 2009 10:02 pm

Well how is this progressing?Any updates on this?
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyThu Jan 08, 2009 10:04 am

I've made some more credits for AoF but havent got talking to Reverend Del about AoF etc (Existence tried to green him in game cept we got no reply, must have been busy...) I really want to talk to him before we decide on a faction to represent. Need to know what faction we are before we do research etc....

Sadly am back at school and i got coursework to do and had exam yesterday and also i lost a pile of GCSE stuff yesterday (found it today) so ive been a lil on edge....

Also Existence borrowed game for his xbox360 so he hooked on it, i shall likely be on FL tonight though i have some homework to do and coursework to prepare. Hopefully by this weekend i will get more done unless my coursework is disapproved by my teacher and i have to work on it all weekend Evil or Very Mad:
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyThu Jan 08, 2009 10:01 pm

Ok,u know if we can't get to talk to the Admins then we can talk to some experienced player there about factions etc.

It will give us some idea.

We also shouldn't wait for too long,i think we should go for Zoners ID.

Zoners can have BS and cruisers which Freelancers don't have.They can do everything else that a freelancer can do as well.
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PostSubject: Re: Making a mark at Discovery Server FL   Making a mark at Discovery Server FL - Page 2 EmptyFri Jan 09, 2009 4:09 am

Titan dont get too worked on yourself m8,take your time but too long. Also like geromix, i too agree on the Zoners ID....(Think i said that i like Zoners rite?)
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