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 Fleetsaving! - a beginner's tactic (with competition!).

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Spec-Ops
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PostSubject: Re: Fleetsaving! - a beginner's tactic (with competition!).   Sat Jan 31, 2009 4:52 am

Yeah most players will need at least a small to medium defense. Just when you get to much you not only make yourself a target for the people who hate turtles but you also have wasted res that could have either built bigger mines or built more fleet.

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PostSubject: Re: Fleetsaving! - a beginner's tactic (with competition!).   Sat Jan 31, 2009 2:37 pm

Wise words spec-ops and a very impressive fleet.

However, even you conceded that the point that resources MUST be transported or used is the point where it would become profitable for a raider to hit. You'll have to forgive me, but I still believe that someone who earns <150k combined natural production could not be a target for anything other than unescorted cargo vessels.

What I didn't think through at the time, was that a new player (that this was directed to) would not have as many colonies, and so the mathematical statistic defense against a sensor sweep is knd of eroded.

However, it only needs 2 colonies to become viable.

What do you think?
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PostSubject: Re: Fleetsaving! - a beginner's tactic (with competition!).   Sat Jan 31, 2009 5:05 pm

If you saying that a new player with 1 colony to defence itself against sensor sweep? well i dont think ppl will go for that target as bigger players usually aims for profit and not to mention they are usually under newbie protection...

But for the new guy that has no moon and has 2 planets? Well again the trick is to make your fleet arrive an hour later after you arrive home or be online,another method was fleetsave using the debris field method but they are vulnerable to sensor sweep when they are returning.

Hope this answer your question tho.

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PostSubject: Re: Fleetsaving! - a beginner's tactic (with competition!).   Sat Jan 31, 2009 6:17 pm

heh, this thread has developed way off course to what I intended Razz

I posted a fleetsaving tactic that anyone can use, and I'm yet to see why it cannot be used by a newbie. Of course, res shouldn't be left to build up, but im not saying leave it forever or dont spend it. But every 6 days it will be collected. If its going to be attacked within those 6 days, then its obviously time to set up a second fleet, so a colony is visited once every 3 days, and so on. But if its not enough res to be a target, then you can continue with one fleet.

I don't think people are really understanding what Im saying here, so someone might as well go on and close this topic.
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PostSubject: Re: Fleetsaving! - a beginner's tactic (with competition!).   Sat Jan 31, 2009 7:56 pm

Ok2 sorry Sinn,perhaps we can give this thread another chance eh?

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PostSubject: Re: Fleetsaving! - a beginner's tactic (with competition!).   Sun Feb 01, 2009 1:42 am

Sinn wrote:
heh, this thread has developed way off course to what I intended Razz

I posted a fleetsaving tactic that anyone can use, and I'm yet to see why it cannot be used by a newbie. Of course, res shouldn't be left to build up, but im not saying leave it forever or dont spend it. But every 6 days it will be collected. If its going to be attacked within those 6 days, then its obviously time to set up a second fleet, so a colony is visited once every 3 days, and so on. But if its not enough res to be a target, then you can continue with one fleet.

I don't think people are really understanding what Im saying here, so someone might as well go on and close this topic.


I understand what you are saying completely. Thats just it I think you underestimate the mentality of a raider. If we can make 100k profit it is worth it. Why because 10 of those is 1kk a day. If you find 10 that are triple that you made 3kk extra. All raiding is extra res. So why would a raider turn it down? This will be the last time I post anything to help here. If my advice isn't needed as you see it then I see no reason to give it.

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PostSubject: Re: Fleetsaving! - a beginner's tactic (with competition!).   Sun Feb 01, 2009 5:43 am

Sinn wrote:
heh, this thread has developed way off course to what I intended Razz

I posted a fleetsaving tactic that anyone can use, and I'm yet to see why it cannot be used by a newbie. Of course, res shouldn't be left to build up, but im not saying leave it forever or dont spend it. But every 6 days it will be collected. If its going to be attacked within those 6 days, then its obviously time to set up a second fleet, so a colony is visited once every 3 days, and so on. But if its not enough res to be a target, then you can continue with one fleet.

I don't think people are really understanding what Im saying here, so someone might as well go on and close this topic.


Topic closed on request of Thread Starter.

A final word from me regarding fleeters,turtles etc.

I only see Ogamers in two forms-Good Time Managers and Bad Time Managers.

Those who manage their time well are ur fleeters and to an extent miners.

Most turtles including me would like to get into the act of being a fleeter but are not able to because they dont manage time well enough.

Pls take note,i am not talking about which player has more time or not,because the quantity of time doesnt matter but what matters is what u do with the time.

As Spec-op would say and i agree with him,a fleeter can enjoy and have a good RL despite him being a fleeter by managing time well.
Kudos to him for his ability to do so.

But for turtles like me,we are not sure about when we come online or in-game.
Even if i come online,nearly 1 hour is spent in just going through all the posts,messages,requests etc and replying to them.

That leaves me with very little time to do anything else.Moreover i manage time pretty badly,i am a bad time manager.

So for many turtles being a turtle is not a matter of choice but something that they just have to accept it whether they like it or not.

The universe ultimately is split on this line-
How Well Do u manage ur time?

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Fleetsaving! - a beginner's tactic (with competition!).

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